Working on a game development project for the first time and the icon and UI design conventions are different enough from web/brand work that I had to build a new reference library. Sharing what’s been useful.
Game UI icon conventions that differ from standard UI:
Scale and visual weight: game UI icons are typically viewed at a distance or in motion. They need strong silhouettes readable at small sizes against complex, often textured backgrounds. High contrast edges are essential.
Style cohesion: the icon set needs to match the game’s visual language, not generic UI icon conventions. A fantasy RPG, a sci-fi shooter, and a puzzle game need fundamentally different icon aesthetics even if they serve the same functions.
State communication: icons in games communicate more states than typical UI - not just active/inactive but cooldown, charge level, equipped, limited, legendary. Building state variants into the design system from the start saves significant rework.
Resources I’ve found:
Game-icons.net - large free library of SVG game icons with open licensing. Searchable by category. Good starting point and reference for visual conventions.
Kenney.nl - free game asset packs including icon sets with consistent style. Particularly good for prototype work.
itch.io asset marketplace - paid and free game UI packs from indie designers. Style range is broad, quality is variable, but the best ones are excellent.
For commissioned game UI work: establish the visual language rules (stroke weight, corner radius, gradient conventions, shadow treatment) before production. Icon sets are much faster to produce once those parameters are locked.
Anyone doing regular game UI work? Curious what the production workflow looks like for you.